Add .gitignore and .gitattributes
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commit
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.gitattributes
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.gitattributes
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P_on_surface.uasset filter=lfs diff=lfs merge=lfs -text
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118
.gitignore
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.gitignore
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[Ll]ibrary/
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[Tt]emp/
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[Oo]bj/
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[Bb]uild/
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[Bb]uilds/
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Assets/AssetStoreTools*
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# Visual Studio cache directory
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.vs/
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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.consulo/
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.opendb
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# Unity3D generated meta files
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*.pidb.meta
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*.pdb.meta
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# Unity3D Generated File On Crash Reports
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sysinfo.txt
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# Builds
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*.apk
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*.unitypackage
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### UNREAL GIT IGNORE BELOW ###
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# Visual Studio 2015 user specific files
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.vs/
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# Compiled Object files
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*.slo
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*.lo
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*.o
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*.obj
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# Precompiled Headers
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*.gch
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*.pch
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# Compiled Dynamic libraries
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*.so
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*.dylib
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*.dll
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# Fortran module files
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*.mod
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# Compiled Static libraries
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*.lai
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*.la
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*.a
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*.lib
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# Executables
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*.exe
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*.out
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*.app
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*.ipa
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# These project files can be generated by the engine
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*.xcodeproj
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*.xcworkspace
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*.sln
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*.suo
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*.opensdf
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*.sdf
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*.VC.db
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*.VC.opendb
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# Rider Idea files
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*.idea
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# Precompiled Assets
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UnrealProject/SourceArt/**/*.png
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UnrealProject/SourceArt/**/*.tga
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# Binary Files
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UnrealProject/Binaries/*
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UnrealProject/Plugins/**/Binaries/*
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# Builds
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UnrealProject/Build/*
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# Whitelist PakBlacklist-<BuildConfiguration>.txt files
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!UnrealProject/Build/*/
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UnrealProject/Build/*/**
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!UnrealProject/Build/*/PakBlacklist*.txt
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# Don't ignore icon files in Build
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!UnrealProject/Build/**/*.ico
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# Built data for maps
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*UnrealProject/_BuiltData.uasset
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# Configuration files generated by the Editor
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UnrealProject/Saved/*
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# Compiled source files for the engine to use
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UnrealProject/Intermediate/*
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UnrealProject/Plugins/**/Intermediate/*
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# Cache files for the editor to use
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UnrealProject/DerivedDataCache/*
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*.xml
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