From 3ec4df335e159bab5c75a50ac7334cf6609d7802 Mon Sep 17 00:00:00 2001 From: Nick Klose Date: Wed, 13 May 2026 20:38:41 -0600 Subject: [PATCH] Add .gitignore and .gitattributes --- .gitattributes | 1 + .gitignore | 118 +++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 119 insertions(+) create mode 100644 .gitattributes create mode 100644 .gitignore diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..cab7c16 --- /dev/null +++ b/.gitattributes @@ -0,0 +1 @@ +P_on_surface.uasset filter=lfs diff=lfs merge=lfs -text diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..fcd4848 --- /dev/null +++ b/.gitignore @@ -0,0 +1,118 @@ +[Ll]ibrary/ +[Tt]emp/ +[Oo]bj/ +[Bb]uild/ +[Bb]uilds/ +Assets/AssetStoreTools* + +# Visual Studio cache directory +.vs/ + +# Autogenerated VS/MD/Consulo solution and project files +ExportedObj/ +.consulo/ +*.csproj +*.unityproj +*.sln +*.suo +*.tmp +*.user +*.userprefs +*.pidb +*.booproj +*.svd +*.pdb +*.opendb + +# Unity3D generated meta files +*.pidb.meta +*.pdb.meta + +# Unity3D Generated File On Crash Reports +sysinfo.txt + +# Builds +*.apk +*.unitypackage + + +### UNREAL GIT IGNORE BELOW ### +# Visual Studio 2015 user specific files +.vs/ + +# Compiled Object files +*.slo +*.lo +*.o +*.obj + +# Precompiled Headers +*.gch +*.pch + +# Compiled Dynamic libraries +*.so +*.dylib +*.dll + +# Fortran module files +*.mod + +# Compiled Static libraries +*.lai +*.la +*.a +*.lib + +# Executables +*.exe +*.out +*.app +*.ipa + +# These project files can be generated by the engine +*.xcodeproj +*.xcworkspace +*.sln +*.suo +*.opensdf +*.sdf +*.VC.db +*.VC.opendb + + +# Rider Idea files +*.idea + +# Precompiled Assets +UnrealProject/SourceArt/**/*.png +UnrealProject/SourceArt/**/*.tga + +# Binary Files +UnrealProject/Binaries/* +UnrealProject/Plugins/**/Binaries/* + +# Builds +UnrealProject/Build/* + +# Whitelist PakBlacklist-.txt files +!UnrealProject/Build/*/ +UnrealProject/Build/*/** +!UnrealProject/Build/*/PakBlacklist*.txt + +# Don't ignore icon files in Build +!UnrealProject/Build/**/*.ico + +# Built data for maps +*UnrealProject/_BuiltData.uasset + +# Configuration files generated by the Editor +UnrealProject/Saved/* + +# Compiled source files for the engine to use +UnrealProject/Intermediate/* +UnrealProject/Plugins/**/Intermediate/* + +# Cache files for the editor to use +UnrealProject/DerivedDataCache/* +*.xml