[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
Assets/AssetStoreTools*

# Visual Studio cache directory
.vs/

# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.opendb

# Unity3D generated meta files
*.pidb.meta
*.pdb.meta

# Unity3D Generated File On Crash Reports
sysinfo.txt

# Builds
*.apk
*.unitypackage


### UNREAL GIT IGNORE BELOW ###
# Visual Studio 2015 user specific files
.vs/

# Compiled Object files
*.slo
*.lo
*.o
*.obj

# Precompiled Headers
*.gch
*.pch

# Compiled Dynamic libraries
*.so
*.dylib
*.dll

# Fortran module files
*.mod

# Compiled Static libraries
*.lai
*.la
*.a
*.lib

# Executables
*.exe
*.out
*.app
*.ipa

# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb


# Rider Idea files
*.idea

# Precompiled Assets
UnrealProject/SourceArt/**/*.png
UnrealProject/SourceArt/**/*.tga

# Binary Files
UnrealProject/Binaries/*
UnrealProject/Plugins/**/Binaries/*

# Builds
UnrealProject/Build/*

# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!UnrealProject/Build/*/
UnrealProject/Build/*/**
!UnrealProject/Build/*/PakBlacklist*.txt

# Don't ignore icon files in Build
!UnrealProject/Build/**/*.ico

# Built data for maps
*UnrealProject/_BuiltData.uasset

# Configuration files generated by the Editor
UnrealProject/Saved/*

# Compiled source files for the engine to use
UnrealProject/Intermediate/*
UnrealProject/Plugins/**/Intermediate/*

# Cache files for the editor to use
UnrealProject/DerivedDataCache/*
*.xml
