SpaceGame/.gitignore
2026-05-15 20:54:43 -06:00

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[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
Assets/AssetStoreTools*
# Visual Studio cache directory
.vs/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.opendb
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
# Unity3D Generated File On Crash Reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
### UNREAL GIT IGNORE BELOW ###
# Visual Studio 2015 user specific files
.vs/
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Rider Idea files
*.idea
# Precompiled Assets
SpaceGame/SourceArt/**/*.png
SpaceGame/SourceArt/**/*.tga
# Binary Files
SpaceGame/Binaries/*
SpaceGame/Plugins/**/Binaries/*
# Builds
SpaceGame/Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!SpaceGame/Build/*/
SpaceGame/Build/*/**
!SpaceGame/Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!SpaceGame/Build/**/*.ico
# Built data for maps
*SpaceGame/_BuiltData.uasset
# Configuration files generated by the Editor
SpaceGame/Saved/*
# Compiled source files for the engine to use
SpaceGame/Intermediate/*
SpaceGame/Plugins/**/Intermediate/*
# Cache files for the editor to use
SpaceGame/DerivedDataCache/*
*.xml/SpaceGame/Saved/