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5 changed files with 14 additions and 15 deletions

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@ -7,13 +7,10 @@ export default function SeafoodButton() {
// set maxShrimp based on image size so not to overflow // set maxShrimp based on image size so not to overflow
const maxShrimp = 83; const maxShrimp = 83;
const [shrimpRainValues] = useState(() => { const shrimpRainValues: number[] = [];
const shrimpRainValuesArr: number[] = []; for (let i = 0; i < maxShrimp; i++) {
for (let i = 0; i < maxShrimp; i++) { shrimpRainValues.push(Math.floor(Math.random() * 200));
shrimpRainValuesArr.push(Math.floor(Math.random() * 200)); }
}
return shrimpRainValuesArr;
});
function itsRainingShrimp() { function itsRainingShrimp() {
setShowShrimpOverlay(true); setShowShrimpOverlay(true);

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@ -7,8 +7,8 @@ export default function SeafoodDelights() {
<p className="font-bold"> <p className="font-bold">
We are Shrimp Squad and we make things. We are Shrimp Squad and we make things.
</p> </p>
There&apos;s no project we can&apos;t mantis punch. Shrimply There's no project we can't mantis punch. Shrimply take a look
take a look at what we&apos;re known for. at what we're known for.
</div> </div>
<SeafoodButton /> <SeafoodButton />
</section> </section>

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@ -6,6 +6,8 @@ export function ShrimpRain({ randomValues }: { randomValues: number[] }) {
const shrimpImagesArray = Array.from(Array(maxWidthToShrimp).keys()); const shrimpImagesArray = Array.from(Array(maxWidthToShrimp).keys());
const shrimpImagesArrayElements = shrimpImagesArray.map((index) => { const shrimpImagesArrayElements = shrimpImagesArray.map((index) => {
const left = "left-[" + (index + 1) + "%]";
const bottom = "bottom-[" + randomValues[index] + "%]";
return ( return (
<Image <Image
key={index} key={index}

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@ -6,11 +6,11 @@ export default function BiotamaText() {
players attempt to convert wastelands into thriving ecosystems. players attempt to convert wastelands into thriving ecosystems.
</p> </p>
<p className="mb-2"> <p className="mb-2">
The player starts with a &quot;Mother Tree&quot; which acts as The player starts with a "Mother Tree" which acts as the core
the core component of the player&apos;s ecosystem. Trees grow component of the player's ecosystem. Trees grow roots that can
roots that can connect together, allowing them to communicate connect together, allowing them to communicate and send
and send resources between each other. Mycelial networks resources between each other. Mycelial networks function
function similarly for fungi. similarly for fungi.
</p> </p>
<p> <p>
Biotama aims to be educational as well as fun. It will feature Biotama aims to be educational as well as fun. It will feature

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@ -5,7 +5,7 @@ export default function ProjectList({
handleProjectClick, handleProjectClick,
}: { }: {
projects: ProjectListProps[]; projects: ProjectListProps[];
handleProjectClick: (project: string) => void; handleProjectClick: any;
}) { }) {
const projectList = projects.map((project) => ( const projectList = projects.map((project) => (
<button <button